Transcript · April 22, 2025 · 16.1K words
Ep. 38: Midjourney v7: Secret Playground of Chaos & Weird + Overhauled Editor
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0:00:00Why Are We Recording at Sunrise?
Play from 0:00:01 What's up everybody? Midjourney Fast Hours podcast early morning edition. Early what is this? Pre-dark pre-dark morning edition. Pre sunrise sunrise edition. I don't know. We'll we'll workshop that thing. We'll figure it out. We were just trying to find a time to to shoot and we had some updates come through with Midjourney, which we'll talk about today. Lots of them. lot of things that have already dropped into the latest update, but also some things that are coming up here as we sort of like start to fall in line with this dripping system of new things coming. Seems pretty quickly here, man.
Play from 0:00:37 Like, I don't know how we're going to keep up all this stuff. We might have to cancel all the vacation plans. It's appreciated, though. Like, this to me is so much better than still waiting for version seven. Like, I'd rather just have this. I don't I think again I said it many times, they overthink this stuff. Just release it. let us play with it. On to the next thing, you know, keep the hype cycle going because you see it way more now. Like I feel like five weeks ago, six weeks ago before this got released, like it was kind of it was kind of dying out on things like Twitter, like I wasn't seeing as much just Midjourney stuff. I wasn't either. And now it's just like right back in. Bang. There we go.
Play from 0:01:14 because it's constant new stuff and then everyone's testing it, everyone's playing with it and it's not just like this giant release where everything gets lost and it's like they just did it better is the way they should have done it. Yeah. And we got we got a couple new things back into the fold. Um so weird has been dropped in. We'll talk through that. I'm curious if you're still using that. Also, what was the other big one? Oh, editor. Editor was the big one. So finally combine that into one place. Now there's a lot of different panels within that. They've they've sort of like reorganized that um UI of that particular page too. I'm curious, you know, as we dive into both of those one, like are you still using weird? You know, is that still something that you'll go back to and when like when are
0:01:28Weird Mode Returns: What’s Changed
Play from 0:02:01 you going back to use it? Just for fun. I mean like when you look at we go back to that prompt from like a few weeks ago where it's like the work is mysterious and important. That's a perfect one to use it on. It's you still get I still, you know, contend that you get things with weird that you never would get otherwise. You just It just has this weird No, no pun intended. Maybe pun intended. Weird's weird streak to it.
Play from 0:02:26 And you get some create, you know, you do get some, it's like chaos when you dial up the chaos and you never, you know, you don't use it that often like super high chaos. When you do, you just get things that you never get. So creativity level just max out just you know if anyone hasn't played with weird yet by the way it's just d-w weird and the values are zero to 3000 so it's you know you can go it's a big range that's what that was my next question is if you've played with it enough yet since they've dropped it back in to know if that spectrum has changed at all in terms of like what you get back right because that was one of those that was like especially weird in terms spectrum, right? Like you could throw weird in there and all of a sudden you've got like some really different
Play from 0:03:11 stuff. You didn't have to dial it up super high. Like have you have you seen a difference there or have you played around with it enough to know? Or maybe that's something we dive into today. I don't know. Yeah, we can definitely show it. I think weird one through 10 is like where I live with it for certain things. But like when I want to get creative and just like see what it'll pump out, you know, weird there's like diminishing returns. I've always found like up to about 1,500 it's good. And then like after that like it doesn't get any weirder. Like 2,00 doesn't feel different than 1,00 3,000 doesn't feel different than 2,00 but between zero and like 1500. It definitely is like you know difference between weird 100 and 400 is pretty weird. So it's it's good stuff. I mean it's just fun. It's fun to just throw in there if you want to waste some hours and some generation time.
0:03:19How the Weird Parameter Actually Works
Play from 0:03:59 Weird's a good parameter for that. I'm thinking maybe we we we dial that up a little bit. I'm curious to see if that's changed at all, you know, like in terms of, you know, the the spectrum itself. Like it's been a while since I've used Weird. Um, but when I did, like I think I used it almost always. Definitely under 10, but a lot even under five. Like it was like two, three, four, five. Like even just like sprinkling it in there would really break the mold on some things. it it's really useful as like a as like you know the piece of the whole analogy that we use all the time where it's like okay if I dial up the weird it's not necessarily because I want that output image you might just like a style and then that's a style reference you know like that's how I look at it or oh I
Play from 0:04:44 want to go create like a mood board from something like that it's it's a good way to just sort of like survey the Midjourney landscape and find you know things that it can do that you just wouldn't ever think to prompt for and I was I was running it like I don't know last night or the night before just to like see how just to like play with the parameter and see how the the waiting was and like the sensitivity and it was it felt pretty much exactly the same as it always has been. But I always like it for that. It's just like oh I can use this as an SRF now and use this on something else cuz it's not going to control is not not the thing you're doing with weird. I agree. It's not going to be a thing. Yeah. I'm just I'm gonna I'm gonna run it for fun. So, I'm going to run the work is mysterious.
0:05:23Prompt Testing: Weird from 0 to 3000
Play from 0:05:29 Let's let's do this though. Like I I do think um maybe two things to keep in mind with this one. This is a little bit of a broad ambiguous term in general. So, I don't know if this is the best prompt to run weird on in the variations. So, I think what we might do is maybe run two separate prompts here. Let's run one that's like this and then let's run one that's a little bit more um specific. Yeah. That way we can kind of see what the difference is here. So, let's run that. Um, maybe I'll just go back in time here.
Play from 0:06:06 And let's see if I have anything like specific. The nuns might actually be good because you might get some really interesting outcomes with people. I always find that the like the look gets significantly different. So, let's take this. Sometimes if there's too much like environmental detail like it becomes so surreal and weird that it doesn't even make sense. Sometimes I find it better with people because you get like a very unique look. That might be a good one.
Play from 0:06:34 Yeah, I was thinking something maybe something like this actually. So let's take this off. You back on the style raw game? Yeah. Yeah, I've been using style raw. All right. Yeah, let's do um let's do the same thing here. So, we've kind of seen what zero looks like. This is zero. Let's do like a five. Let's do a 10. Let's do a 100. Let's do a thousand. And then let's dial it all the way up and run. Okay. And then let's go back to what we had here. Right. So, the work is mysterious. Oh, it's got your profile on it. So, it's it's going to stay fairly
0:07:17Personalization On vs Off
Play from 0:07:19 fairly It does. That's one It does. That's one thing to note like when with weird in your profile like it still stays pretty true to your profile. So, if you take it off, you get like way more variety of outcomes. Love that. That's something that I've, you know, little little not unlock, but just something that I was finding while I was doing it. Yeah, that seems to Well, let's see. Let's dial this up here. Like if you go if you go back go back a few images there to that guy that was closeup of the guy like that that to me is like right there like I might take that and then use that as a style reference cuz that that you weren't going for that right like but that's sort of like very cool to me and I'm like all right let me play with that I can I can go and sort of you know going back to our micro decisions episode where does this where
Play from 0:08:04 does this take me where does this leave me? Yeah I mean like that's that's a great call out. I mean, you could use this as a jumping in point to a to a process, right? Because like you could find something that's a little bit out of the norm and then to your point, use that as a image ref or a style ref or you know, inspiration for where you're kind of headed with it. Now, these are all still with the the profile on though. I mean, these are getting a little bit weird. I mean, the question I would have is like, do you really want to use weird with profile off though?
Play from 0:08:37 Sometimes. Well, that's that's why I basically use it personalization off. I mean, yeah, I basically use it as like mining SRFs in the same way, you know, where I'm like I'm just looking for I'm looking for something that I can't that I'm not able to prompt for or I'm just testing Midjourney sort of creative capability with it. Cuz some of these are great. Like some of the ones of him riding the horse, like you have a very different look to it. Like that one might not be what you were going for.
Play from 0:09:03 That one's pretty good, right? But it's it's something that's unique. Well, and I like this because it is specific. And let's see how the weird sort of affects it here. So, now we're getting into 100. It's really changing the the coloring for sure in these images. Like these are Look at that face, bro.
Play from 0:09:28 Yeah. Um, you definitely get more of that. Yeah. I mean, but they don't look they don't feel great. like none of these are ones that I would actually pick. So, let's let's do this. Let's take this same thing now. Let's take this off. Yeah. Yeah. Turn your uh your P code off. There you go. And then let's run. All right. Let's run the same same thing here. just out of curiosity. Okay,
0:10:03Weird, Faces, and Color Variance
Play from 0:10:17 so now here, this was what it really started to kind of get quote unquote weird here at this 100 somewhere between this 25 or this 10 and 100 here. Mhm. Big difference. Kept a lot of the same. Like I noticed with my global on seven, which I don't love love, but it's got a lot of like cyan and magenta. Yeah. Which I I actually like the opposite. I like more of like the yellow and orange personally. Um but you see it's breaking breaking the mold here. Like none of those have that same color profile there.
Play from 0:10:52 Now this is without personalization on. So your pro your prompts like definitely dialed in because it's it's coming out very similar. This is a very specific one. Yeah. Yeah. So that's how you know it's a good prompt because even with weird it's not it's not getting overly weird. It's the only thing it's really changing is the face and the colors are completely different. Yeah. Still kind of giving that same Yeah.
Play from 0:11:24 Maybe let's try the work is mysterious one too. Yeah, try that one without profile. And let's run that cuz this one this one should have varying outcomes. So, let's do a 5 10. Let's I'm going to do another stop in between here. Let's do like a 50 100,000.
Play from 0:11:52 Not really seeing a huge difference still between a th00and and 3,000. So let's just do that. Yeah, that's typically so it's between one and a,000 to me is like the biggest differences and then after that like 1500ish it's pretty much pretty much similar. This is also where I think if you're going to go into this exploration mode of this entire thing, this is where aspect ratios start to come back in play, too. Especially with well, just in general, but also with personalization off, right? You're going to get totally different results for the work is mysterious in general, but you're going to get even more different results when you, you know, vary those aspect ratios.
Play from 0:12:37 So, this is in a four. What is this? four five, you know, so maybe you'll get more people in these versus if you were to do like a 16-9 or something like that, it might be different. So this is with weird five. See, it's interesting how it's how it's interpreting it because I I like some of these compositions, too. And I'm like, "Oh, I could play with that." So I use it as like a like I said before, like a creative sort of outlet to play with sort of Midjourney's brain and see where it goes.
Play from 0:13:06 This could be a good this this could be a good time to revisit that, right? Because like you just made me think of something which is interesting. What if you just kind of lock in something in between this broad spectrum and the very specific where it's like, hey, you have a specific composition in mind. Let's add that, right? And then use the variable of weird to explore within it. Or let's add a certain lighting or shadow or let's add a certain camera angle. like lock into one or two components and then explore within that with weird too. Like yeah, try it try this prompt real quick. Just try award-winning [Music] photo of an ancient warrior. And
0:13:50Prompting “Ancient Warrior” at Different Settings
Play from 0:13:53 then this is what I was getting some real funky ones on last. You want a specific uh aspect ratio or style? Yeah, let's go just go four five. That should work. Okay. And then what about style? Are are you do you want style it up a little bit? Let's go like 500. No personalization. And then let's go weird. Go let's do a baseline. Let's do like zero. Do 100. You don't want to do nothing between. No. Go let's go a little bit higher like into the 100.
Play from 0:14:20 Let's do 500 800. Uh like 1500. I was getting some really I want to add one in here. I want to see what 50 is between here. Yeah, let's do this. Okay. Because I was running this uh last night and getting some really funky stuff. Ancient warrior. That's your That's your jam. Yeah.
Play from 0:14:50 Okay. Your weird feels different than my weird. I don't know why. and no personalization on. So I don't, you know, so odd like these are way closer to an input. These are way like they're all fairly close. But look at these. Even these colors remind me of kind of what I'm getting with V7 and it's not on. You know what I mean? Yeah. Like with the personalization I mean. Sorry.
Play from 0:15:22 So where is that? That's 50. All right. So here's 50. All right. Now we're getting like that one with the dude. Okay, now we start getting a little bit weirder. This is 500 or no, this is 100. So yeah, you start to get more variance in these. Like some of these are really interesting, you know, like you're not That's the This is the weird stuff that I'm talking about. That one. There you go. What is that?
Play from 0:15:54 So, you'll get some you'll get some things that work and then you'll get some things that are totally just out there. Let's try one other thing. Now, I'm I'm curious. Let's take this Let's take this down to two variables. Let's take this down to like 10. And let's do Well, let's do three variables. 10, 100, and 500. Now, I'm curious if we add chaos in here.
0:16:01Stacking Chaos + Weird
Play from 0:16:22 Let's stack this, right? And let's really see how this affects it, too. So, let's go with something like a five. What do you think? 25 is a good 25. 25 is a good range. And then I think any you think Okay. All right. So, let's do that. You get some crazy stuff with that because I This is the other component, right? Like you you just brought this up, which was okay. Well, now you're starting to get more variance, too, which is true.
Play from 0:16:49 So then it makes you think, okay, well then when would I use chaos? When would I use weird? What if I stack them? Is there a nice little balance of stacking those? So here's kind of what is this? So let's start with we've got a lot of variations here. This is chaos 5 weird 10. Again, staying with the award-winning photo of an ancient warrior. This will stay and like we'll get something like that. And this to me, if you go back to that one, this is pretty good. like this this little 510 this closeup right here. Like I like rerun that again. I like that texture and that little painting on his face.
Play from 0:17:25 Like I might play with that guy. Yeah, that's a and I wasn't looking for that, but it just sort of it sort of like brought me that way. Like that 25 and 10. So you got chaos 25 weird 10 and there's no if you're looking for control, these aren't the parameters, right? bubble. So, let's So, let's put this in a bubble real quick, too. What when would you want to use this, you know, like so you mentioned sort of like maybe it's a style reference perspective, maybe it's an image like so maybe it's like this image style reference portion. Are you thinking of this being used outside of that? If so, what comes to mind?
Play from 0:18:10 Not much. Honestly, it's like to me it's like the the Midjourney playground, you know, where it's like, let's get away from the base model. Let's see what else it can produce. Cuz if you're looking for something unique, you're not going to just get it with just stylize and base model. Like, you're going to need to personalize. You're going to need to blend. I used to like doing this with multi-prompts also when multi-prompts were still available cuz you just you get stuff like like that. Like, I don't even know. That's a great, you know, you okay, like I I see what's going on here.
Play from 0:18:40 like I can play with this or this next image that you this one like that's a cool composition. I'm like I'm really like that. So I I use this like my explore page almost, you know, like how you use the explore page. Like I'll go in here and run weird and just see what it can come up with because high weird and high chaos to me is the most unique stuff that Midjourney produces. Like it's just not you just no one's prompting that way. Well, and you know what we could always you know you could take this one step further and use both.
Play from 0:19:08 So you've got chaos weird 10 and then you can say okay let me let me click the search within the search right the other thing that's fun to do is run it through describe and then once you see like what like something that's totally out there and you're like okay what is what is Midjourney thinking with this one you know that one that one's probably going to be relatively relatively simple in in terms of like its analysis of it you know what this this is actually interesting like is there a component of re reverse engineering what Midjourney is thinking with these Right. Because we put in just awardw winning photo of ancient warrior. That's it. Yeah. And then we dialed up just a little bit chaos and weird. So then what are some similarities that we're taking from this? Right. Like we've got it's identifying samurai and all these for example. Uhhuh. Portrait.
0:19:34Reverse Engineering Midjourney’s Output
Play from 0:19:56 Canon. So yeah. Yep. Portrait. Like it's it's sort of like attaching that to a close-up portrait. It's you know you see Canon EOS R5 here a couple times. Kenos R six like drop down. I was going to say drop down to that one with the black and white. Dude, I just want to see if it like describes Keep going. That one. I just want to see how it describes the composition. If you describe it, this is an interesting workflow. Yeah, this is this is how I've come up with a lot of things in the past.
Play from 0:20:31 So, we have So, again, closeup and and let's look at these real quick. So, a lot of these are closeup. Yeah. Very. Um, and this is without personalization on, right? So, this isn't any influence of yours or mine here. Um, I do a lot of portraits, so I'm actually surprised. Like, to me, this would be kind of what I would get. I would get a lot of close-ups by default. Closeup. Closeup style of hell. Himmoot Newton. And you've got and you've got that. You got him twice. You got Richard Avdon once and then another guy or Mario Testino.
Play from 0:21:12 Testino. Interesting. Yeah, because there's the other thing that's fun with weird is to run it on uh SREF codes because it'll really like start to if you have like a a fun sref code that's that's you know really you just like playing with it. It's not necessarily like you're going for anything other than playing with an SREF code. Like then it becomes something that that gets interesting because it'll take your So, let's pick one. I just did a couple the other day. It'll take that style and dial it up a lot. Okay. So, what do you want to do now? Yeah, just prompt it and then throw the weird the same prompt that you're using with the SRE and then throw and then throw the weird on it on the back end. Ah, okay.
0:21:51SRF Code Exploration & Folder Tips
Play from 0:21:54 Um, so yeah, we'll do a we'll do a zero just to kind of like show the baseline there. Let's do a 50. Let's do a 100. Let's do a 500. And let's do a thousand. Yeah, that works. Have you Have you uh done any of the SRF stuff with seven yet? In In what? In what? Like just like doing SRF random unlocking codes? Yeah, I've actually been getting some good ones lately. I was going to say it's been hit or miss for me. Like there like when I first did it the like couple days after I wasn't getting anything good. Next time I did it, it was like all bangers. Uhhuh. Uh and then the last time I did it was like kind of a mix. It was weird. Like the second time I did it, it was almost like every single one was really good. I was like, damn. Okay. I need relax to come
Play from 0:22:41 back with with per with like uh permutations because like it's really annoying having to run everything in turbo just if I want to do something like random like I don't want to keep hitting it a million times even like I don't know if R10 works and it doesn't actually I don't think like the one's pretty dope it'll take it and make it something different like still have some sort of influence of the SRF but it'll take it and go in a different direction with it like that. That's sick. That one's a perfect example of weird to me. Like sick. Same. What are you prompting to get there?
Play from 0:23:19 That's wild. Yeah. These are just a skull, you know? Yeah. And so you just you can find some things and you can then blend them in, use them as Sruffs, like that guy with the hat. See, that's that's where it gets to me where it's like, you know, I I I want to blend SRFs more, for example. Mhm. It's just it's not super easy to do it. And what I mean by that is it just it takes a lot of work. Yeah. You know, I got to go back and find codes and then, you know, like this whole sort of like box just gets so jumbled because you're like, "Oh, what do I have on now?" Like, "Am I using 61? Am I using seven? Do I have standard, raw, draft, you know, standard? Uh, am I using turbo? Am I in relax? Do I, you know, am I running permutations? Cuz now I got to make sure turbo's, you know, like there's just so
Play from 0:24:04 many things to think about." And you know, like that's what I liked about this, right? Is like you have this now up here really quickly. That's awesome. But then, man, like the SREF thing does need to kind of get figured out. I wish there was a way to almost like quickly access the ones that you like the most. Kind of like profiles in that sense. But then, you know, like I don't know, there's a real UI thing. You and I were just talking about that. But for me, I think the UI part of this is starting to get really, really hard.
Play from 0:24:34 Um, especially for people that aren't using this all the time and I think people that are, it's just very cumbersome. It's just a lot of things happening. Do you have an SRF folder? Like do you generate within the folder for your SRF randoms? Uh, do I generate within the folder for SRF randoms? No. No, I don't. So, that's been like my my biggest sort of like revelation is generating within the folders. So like I just made a folder like in that top right corner. Yeah. And you just you know you create a folder for SRF random and then you just go into the folder and then just generate S refandom. So they're all just it's just one folder of that's it. So yeah. Yeah.
Play from 0:25:13 Okay. But I mean but I mean like blending SRFs, right? Like getting into the things that you like to access the codes that you like because like that that to me is not a problem. Like the SRF random thing is not a problem because I I do it differently in the sense that I'll just do SRF random and then I'll go through basically each set and the ones the SRFs that I like I'll just like one within that grid of four and that way anytime I want to go back to the the different SRFs that I like I've got them all here.
Play from 0:25:43 Uhhuh. That's it. See that's so it's just a different way. But but I mean like when you get into like blending I think you do this more than me and I I know other people do more than me in terms of like blending two, three, four SRE codes together. I'm just saying that part of it, it it gets very cumbersome and hard to like piece together the ones that you like unless you're using the same ones over and over again. It's too hard to access them. It is. I I do I do find myself defaulting to the one I feel like this is like a Rory special right here. Of course, anything that's just got a lot of chaos in it. Like this is like graffiti on here. This is like nothing. This is uh this is an interesting code. Might need to play with that. But like these are ones I haven't even played with. These were some of the ones from V7 though. Yeah. I
Play from 0:26:29 wanted to explore further. The juxtaposing stuff is where I like to live. Like especially where it's like photo realism and then art like photo realism and and doodles, photo realism and you know 3D like blending those two, something that's dark, something that's bright, something that's, you know, that to me is where the magic happens because it balances itself well instead of trying to like Yeah. like clash. Yeah. two super if you have two super photorealistic styles and then it's like trying to clash, you know, it doesn't like come out the way you want to. But if you blend like something that's like like sketch work and then something that's super photorealistic, like they blend well because there's there's different pieces to take from them. But I I just I found like 20 of them that I
Play from 0:27:15 liked over the weekend. I probably ran like 60 and I was like, "Oh, that's pretty good hit rate." I know. I was like, "This is because normally it's like five." Yeah, I know. Like you run the R40, it's like, oh, you maybe get three or four out of there, then you're like, oh, this is cool. Um, there definitely been definitely been I don't know if they've been working on it in the background, but some of them felt like more V7 looking. You know how V7's got like this way different look to it than V6? Yes. Yeah, the SRF codes look different. Uhhuh. Yeah. I don't know if it's just applying V6. No, I was thinking the same thing though. I was I was actually thinking that exact same thing. I was like the the something about the application of the SRF code just looked a little bit higher tier.
Play from 0:27:57 Yeah. It wasn't just the image itself. Exactly. Have you not Have you ever tried to just like put in a random number like SRF like I have 24 29? Well, I So what I was doing like when they first came out is I was I remember they mentioned it was like 4 billion or something. So I was like hitting all the like the the milestone ones. I would go through and hit like SRF 1 million, SRF 2 million or two 2 billion, two billion, like all those kind of numbers. Um, just to kind of see if there was anything like an Easter egg in there. Uh, there wasn't from what I remember, but you know, it was worth a shot. Um, you know what? I'm wondering if we should talk about this this editor like Yeah. You know, this has been interesting and I I'm going to defer to you a little bit on this. I I have a feeling you've played with this more than I have to
0:28:35New Editor UI + Layering Limitations
Play from 0:28:43 this point. Yeah, this is So, I'll I'll kind of lay the foundation and then I'm going to tee this off to you and just kind of would love to hear your perspective on it so far. So, long story short, right, you had editor, you had the full editor, I think, and maybe you and I just didn't know this, but the full editor, I think, was limited to a certain tier, and now that's available to everyone. I kind of forgot about that. You and I are on the large plan.
Play from 0:29:08 We're paying a ton of money. So whatever. But now this is combined into one place. I always thought that was a little bit rough around the edges to have to access those two things in different places, right? And then there was the component of okay, edit retexture. You know, there's a lot going on here to keep track of whether you're in edit or retexture and then you couldn't see the results from here unless you went into this folder or you upscaled it and then it would appear in your folder. Right? So there was just a lot of lot of things happening here. Now you've got all this in one place, right?
Play from 0:29:39 So you've got edit retexture, you've got suggest prompt in this little icon here. Move, resize, right? So this is your scale, this is your aspect ratio, this is your paint, right? Just like before. Now you've got smart select in here too, which was that last feature they dropped in, Rory. And then here's like the other part of this, the layers. Layers, right? This is where uh you can add an additional photo to this. And this is the workflow I haven't really played with yet, so I would love to hear if you have. Yeah. But what do you think of this? Any takeaways so far?
Play from 0:30:12 I think it's a good starting point. Start like starting point like I think they they could probably make this a little bit cleaner in certain areas. like the layers thing gets a little clunky when you're just maneuvering it. But it's fun to play with because you the thing that that you need to if you're going to use the layers, it's almost like you have to use layers in conjunction with retexture to like smooth it all out because you can do you can blend things together which is fine.
Play from 0:30:38 Like it'll work. And then you know if you're going to use a layer like if you're just going to add something here like add the brain, right? The one thing here that I don't that I don't like is like say you wanted to put that brain on a uh say you want to like maneuver that brain on top of the skull, right? Like to make it fit the the dimensions of the skull. Like if you want to like you know like Okay. Yeah. So you can't rotate it. Yeah. You can't rotate it. That's right.
Play from 0:31:04 So like that that to me is something that's simple that would help is just being able to rotate that or you know drop the opacity on it or something. I know that like this isn't a big thing for them. Like I don't you know I don't really I'm just thinking in terms of Photoshop, but like if you want to do like the smart select feature to me has been really easy and nice. Like if you just go to the if you go to smart select, right? Okay. Smart select and then include and then just like click on the brain like the brain itself.
Play from 0:31:41 Now, if you do erase background, it'll isolate it. So, there you go. There you go. It's so You were just gonna let me waste my time brushing around the brain, huh? I tried to catch you before you started doing that cuz Love it. Yeah, cuz that's like, you know, something that's super easy if you did the other way around, right? If you just hit the little back button, hit the, you know, the undo up top left under. Yeah. Now, if you just if you hit, you know, erase selection, then it'll take that out and you can keep the background. So, you can take people out, put people in. That was that was a little less. What's the word I'm looking for?
0:31:42Smart Select & Retexture Testing
Play from 0:32:20 Uh, it was a little more confusing in the last iteration of this uh, you know, smart select, but they made that very easy because then you can start to stack these layers and then like let's just say if you go or let's just do um, you know, erase background again. on this, right? And then just erase background. Great. Now, if you if you're just going to go hit generate here, like you're not going to like not much is going to change. It's going to paste that thing in. Yep. Yeah. And then to your point, now you're going to have to go and put a style or something on it so it blends together, right? Yeah.
Play from 0:33:00 So if you did that, like if you went and then you know if you go to retexture now and then I don't know dial up the dial up the style weight maybe on Yeah, I was going to say do I need to go ahead. Do I need to reapply this? Let's try it once without and then let's try once with dialing this up. So S SW 100 by default. Let's try like a 250. Let's try on the on the reverse end of that. Let's try like a uh like a 50 just to kind of see the effect here.
Play from 0:33:33 Okay. So, this was with 100. So, you don't have to like by default you could just hit submit and it's going to apply that. Yeah. So, it didn't even apply the brain in this which is why I found it to be a little bit there. It added it like a flower. You might have to prompt for this in the style prompt in the in the text. True. Right. So, like maybe what we do is this. Yeah. Suggest a prompt.
Play from 0:33:58 cartoon ones, you might want to use the original the if you go to the uh Yeah, that this is where it gets confusing, right? Is that sometimes you're just selecting like different like, oh, let me edit this, but it's not the thing you want to edit. You'll edit one of the actual variations instead of the actual image that you input. Oh, so see this is and this is giving the interesting this is giving the suggest prompt just on the brain too. So I might have to do this. Well, I can't click both, can I? I might have to click this and then let's see if this changes it. Right.
Play from 0:34:37 Let's see. Yes, it does. Okay. So now with that in mind though, is this going to carry that layer over because it's not selected? Let's put See, and now we lost our sref code, too. So this is where it's difficult. This is where it's like a little bit clunky. Let's just go ahead and submit that. Then without any reference to the brain, it might not. It might not. It did carry the brain over here. Let's see. But there's no call out of it, right? So, it didn't like apply it
Play from 0:35:23 heavily. But you could kind of see this here. That's it. One out of four. Try one of the be try one of the instead of the initial image try one of the variations where the brain is in like down one. Yeah. Like click that like use that one and then use suggest prompt on this and let's see what it does skeleton. Okay. So glowing. So like let's take pink out. Let's just do a glowing brain. Or if we don't want glow. Yeah, we'll leave glowing in there. Submit retexture and then we'll see what we got here.
Play from 0:36:09 This is this is where it's like you get no video, right? Like no nothing from Midjourney explaining exactly all the variables that exist in here. So this is where it's like you unless you're listening to something like this or you're going around and spending the time doing this, you have no guide, right? Like this is where it's just like, okay, I got to figure this thing out. There it is. So that's, you know, you get the brain in this one at least, right?
Play from 0:36:36 Yep. And that's where, you know, that's where having the little rotate feature could be nice. I mean, I don't I don't need opacity or anything else. Just like having like a feature for something cuz I was playing around with like collages. That's what I was doing. Um, you just like stacking like you know how people do those like cinematic stacks where it's like three shots and I was just like, "Oh, let me put these in there and I'll erase some of the edges and then I'll like throw in a style code to make it look like it's, you know, so it's designed instead of just like three boxes, right?" Simple things like that.
Play from 0:37:06 As I was playing with the layers, I was also doing some uh like, oh, here's a landscape and let me put this, you know, this giant creature in here and like sort of like let's blend both of them together. So, let's take this creature, let's take this landscape, I'll cut the creature out, put that in there, and then like retexture it all so it looks the same. Um, and it's, you know, I'm not going to use this thing for editing that much current in its current form, I don't think, but it's nice to have it.
Play from 0:37:36 like I don't think I don't think it's like ground groundbreaking in terms of what it can do, but I I do like having the optionality to do it if that makes sense. Yeah. But there's I haven't, you know, never really like loved it's clunky texture. Yeah, retexture is good. It's not great. doesn't I'm not using it for that though, you know, but it's not Yeah, it's it's um Yeah, it's interesting.
Play from 0:38:04 Like this is the other part, right, where it's like you got to make sure you're on edit, not retexture, even if you're resizing, right? Because the first time I ran it, I was just still in the retexture tab. And then here we go. Okay. No, that's not what I want. I actually wanted to expand it with the same thing. Yeah, I agree, man. I mean, the retexture thing, it's got its place. Yeah, you know, some some of the things are are better than others.
Play from 0:38:32 Um, I think this was just like an appeasement, you know, or you know, it's like you want to add something in. So, this was Hold on, let me let me do let me share this the other day. This was what I was I was doing. This was a little still a little unlock with this. I don't want to say unlock, but it's a uh Let me see if I can find it here. like this was what I was enjoying it for. I wasn't really doing anything crazy with it, but you know, the having the smart selection feature in there makes it so much better for things like this where I was going and doing where are this is just not going to hold on maybe there like something like this where I was just taking the shoes out of
Play from 0:39:19 an image, right? Like oh and then instead of it just being a you know product shot, right? I was like oh let me add some feet to it. Like you can then change from like iteration here like this just taking the shoes putting them on different people like that was a really simple one that this is where you know I got screwy but this was interesting that I found I was using I tried V61 like a difference same image right V61 did so much better with this in the editor feature this was V7 V7's like way too much I don't have profile on or anything here.
0:39:51Swapping Objects in Product Shots
Play from 0:39:56 But V61's just more coherent to sort of like the idea that I was going with. But you can, you know, you can probably put a product in here. Remove that's probably where it's like one of those things with this mood board stuff where it's like they're using probably the 6.1 engine or whatever the hell you want to call it temporarily until they kind of finalize the specific version for V7.
Play from 0:40:23 That's what it kind of feels like, right? Because you could tell to your point, it's it feels a bit broken or disconnected compared to 6.1. You could tell this thing, this feature was built for 61, right? Yeah. Just based on the results that you're getting here, V7, V6.1, like there's a big difference there. Same prompt, nothing different, just V6, V7, right? I like the smart select idea, too, for an object replacement.
Play from 0:40:51 It's simple because it does it does like the thing that it did here without prompting. I didn't have the I didn't have the mood board on that I used to create these shoes, right? Is that it matched it took the style of the shoes and then matched the entire image. Like it took that smoky blue from that my atole mood board. And was that was that with a with any kind of style reference or mood board on when you did that? No. No. This one, when I created this initial image, it had the uh it was just like a pair of sneakers in like an environment. So, I just erased the environment and then I put it in here and it mimicked sort of this look and feel without having a mood board. Yeah.
Play from 0:41:30 Attached to it, which was nice, which is interesting. I'm surprised it did that well. Like, it just took that that shoe color style, applied the entire aesthetic across the image to a cool image. And then like it took like I I liked how it took the like the paint splatter on the sle of the shoe and sort of applied it here. Like that's a creative use of it. Like this one the good thing about it is because it gets the it nails the shadows, right? Like it nails the shadows around here. Like you have the shadow, you know, underneath him. This guy is shadowed appropriately.
Play from 0:42:01 The lighting is appropriate. This one here, same thing. You have the shadows that come through here based on sort of where the light is. Everything's consistent. It took this sort of gritty texture. Like I like how it just added this guy's jacket. you know, and sort of match the color of the shoes. Same thing here. Like you get the shadow of him and the shadow of the shoes considering there's nothing there to start with. So, you know, that in Photoshop alone would have been insane to do something like that. Like, we look at it and criticize it for some of this stuff, but like to do just to do this in general from here to here is wild. And like you know it some of this stuff might be a little bit inconsistent in the shadowing but realistically like it it works. So I was impressed with that using 6.1. So maybe
Play from 0:42:47 you know sometime just a little tip maybe seven's not the best with editing just yet. I think this one was six. This was seven. This one this one's sort of got that one you can feel like the quality of the image itself feels like seven. But like the the structure and compos like the whole his legs are just It's off shattered, you know, like they just they kind of wreck it. But the rest of the image is really clean, you know.
Play from 0:43:13 It's also tough with how close the shoes are, right? Like it has to sort of fit the legs basically to fit there. So that might not be the best example. This one does. And that's also where you know what what's interesting there is I wonder if you change the aspect ratio if that's going to help you out in this one. Yeah, because to your point where those legs are, you know, Midjourney kind of does this like it should kind of act as if the aspect ratio isn't a barrier in that sense and it should just proportionately put the legs up even no matter where the crop is. Yeah. But Midjourney kind of has a tendency to almost like want to fit the crop slightly. And I'm just wondering if you were to take that Yeah. put it into like a 3, four, even like a 916. Let's run this. how how better those legs get.
Play from 0:44:00 Submit. B6.1. Let's run this. And also, you know what? I see like you'll never see shoes that size usually in a 34. Yeah. Unless you were prompting like a like a closeup like extreme close-up angle of shoes and you've specified it in the prompt that you like the crop comes up to the waist or the knees or you know what I mean like it's product photography or something and so that gets gets into one of those areas where it's a little bit this is a tough ask I think for Midjourney but let's kind of see what happens.
Play from 0:44:44 Nailed it there. I mean like that's little weird physics there. I think that looks pretty good. This is V7. Like a that feels like a wide angle lens maybe. So that could work like that. Curious about the standing up. Let's see. Like that better. Yeah, but the legs are like backwards. Yeah, this one weird composition. This one weird composition.
Play from 0:45:10 I also probably have standing Oh, no. I have standing on a wet street. So like that one works definitely. What if you put in uh instead of lifestyle, what if you put in product photography? Ah, see here 916. This looks better already. Yeah. Yeah. Right. So aspect ratio could be that looks stiff. That looks a little more natural. Yep. This one definitely looks a little bit more natural. Let's see. Seven. Seven just wants him to sit.
Play from 0:45:37 But the quality on this is really good. Like that's there's a lot of stuff going on there. quality. Also, lifestyle tends to put in a person. They they want to see a person in the frame. Yeah. That's why I'm thinking if you switch out lifestyle for product, I'm wondering what how different the results are. Product photography. Let's do submit edit. Let's do V6.1.
0:45:58Aspect Ratios + Prompting for Product vs Lifestyle
Play from 0:46:05 Let's see. So, we have our 9 by6. So, this is, you know, you can do this with a lot of other products. It doesn't have to be sneakers, right? Right. Let's see. Is this one? Oh, we did this one. And again, I think this is this is probably one of the harder because of the shoe size and where it's at. Yeah, this is difficult there. See, it's like just when that's probably why I was doing lifestyle because when I was saying product, it was adding a shoe.
Play from 0:46:32 That one. So, 61. Again, a little bit more consistent in terms of what we're looking for to the And then yeah, I mean I'd say I'd say 6.1 to me is more consistent. You might be able to then sort of like retexture it if you want to. Like let's just see if I want to let's see like one of these. Like maybe let's retexture this with V7 and P. See how that works. see if that gives it a better interesting aesthetic or if it just sort of mutes everything. Sometimes retexture sort of like mutes everything for me. I don't know if it's the same for you. Like you lose a lot of detail. Well, I you know what I always if I'm going to use
Play from 0:47:17 retexture, I almost always use an SREF for like either it's a code or an SEF. Uhhuh. Like this, you know, like these actually look pretty decent. Yeah. Like like I like it. It didn't It's not the same color scheme, but I'd probably just have to add the mood board back in there. So, so then you could take that like take that one with that like that L I like that furthest from from the left. Do the all left one all the way to the left. Yeah. Like I like there's like a little graffiti in the in the check.
Play from 0:47:47 Yeah. Then if you were to apply any sf whether it's an image or a code. Let's see. I bet it would crush. Let's try first. Let's try. All right. Maybe this is a a fun one to play with. So, I add this and then I'll add let's see.
Play from 0:48:12 Let's see how we Let's see how we do here. Now, this is Now, this is mood boards, though. So, I wonder how that's going to affect the quality, too, because you know, the mood board stuff's still a little bit eh. So, I gave it a little like I gave it a tough task there because if I go and instead of this one, let's just use let's go with the cosmic.
Play from 0:48:38 I'll start with this one. Do that. Let's try this one. Let's do this one. [Music] that. Okay. Go back and take one of your sref codes that you just unlocked too that you like and apply that. All right.
Play from 0:49:08 Let's see. Cuz I think that's going to that'll probably give the best result. Actually, let's just go in here. Or take any of those images and just apply it as a SRF image. Let's see where the SRF codes. All right. Let's see what we got [Music] here. Just try Let's try this one. See if this one's good. We'll copy this. Let's go back to edit. And then we'll just add this one in here instead. Turn P off. Submit. Edit. No changes.
Play from 0:49:53 Oh, it went to instead of retexture. There you go. There you go. There it is. All right. So, let's see what we got here. This one. And then this is where you could apply the S weight, right? So, you can play style weight to this and really dial it in. So, here was our little gritty neon. I have to play with that. Yeah, I'd screw with that one. That's not bad. So, it's applying the mood board pretty pretty well here. This one, my darker profile.
Play from 0:50:18 It's definitely really dark. Not bad. This one has like all the elements of so retexture. Not bad with uh not bad with the mood boards on V7. Like it's applying the style appropriately. This one I wonder if we do one more. Let me just do let me find my Pope images here. I think the Pope actually just passed away today or at least overnight or something like that. Oh, really? I think so. I think that happened where let's see because there's a really fun one like that. You're right.
0:50:47Mood Board Retexture Results
Play from 0:50:56 RIP to to a wonderful piece of art. He waited he waited till the day after Easter. Yes. Did he did he make it? It's like very it's like very karmic. Not karmic. What's the word I'm looking for? It's like serendipitous on Easter. But here's the Let's see. I got to go back to edit. See, this is where even we get a little screwy. Let's try this. Let's do this one on the, of course, I can do retexture. Submit the texture. This one's got a fun little uh lifestyle doodle component to it. And we'll see how this one comes out.
Play from 0:51:40 Yeah. Interesting. So, I mean, yeah, you look at the you look at the difference in adding mood boards. It definitely it definitely works in retexture, but I think that this was uh this was interesting to sort of go through because you can you can apply this at many different ways for a lot of different it's not going to probably work with a bunch of things that have a bunch of text on it. But, you know, if you had like a credit card, like I'm just using that as an example because it's pretty simple, right?
Play from 0:52:08 Right? You have like a credit card image, you can just like throw that in there and it's like generate backgrounds into infinity. You have a you know a a mug something like that. You can do you know these simple things that can be super useful in terms of assets most likely. That's just my feeling on it. Yeah. But let me stop sharing here. Yeah. So I mean like so we went into weird we went into editor like deep dive. I think weird is worth reexploring again. Editor the full editor. It's nice that they're all together. It's nice that everybody has access. In terms of the layers themselves, that part of it feels like there could be uh more tight, you know, like consistent um customizable process that exists
0:52:26Editor Recap & Use Cases
Play from 0:52:54 there still, right? Like I'm I'm sure you can do great things in there. It's just like do you want to spend the time to go about it that way or would you rather do it a different way, right? Which is all what kind of what we're all talking about in Midjourney anyway. There's always this line of this makes sense to do here and it's fun to do here versus like can you do it here? Yeah. But is it actually worth doing it? Yeah. So, I mean that's where I'm just like I like having it. I don't I don't necessarily think I need them to focus on it personally. I think you know it's like do I need them to have a rotate button? No. I'll just do this a different way. I'll just, you know, do that in Photoshop or Figma and then bring it back in there and just retexture it instead of trying to like screw around, right? So, 100%. You know,
Play from 0:53:40 these are these are the little things that are going to keep dripping out though that are just going to keep like, you know, it's not going to be like life shattering updates, but something to see what we can, you know, play with and start to layer in and feel how, you know, feel out how it works. So, it's good that I don't have to worry about this and the whole V7 at the same time. Yeah. Agree. Agree. Um, you know, and there's so there's a lot of other stuff here. Like I'm wondering if we just kind of go through these notes to kind of wrap this up like in terms of office hours because there was a lot buried in there. I'll I'll just kind of like read through some things. You tell me what you want to kind of focus on. Um, whatever pops out. I do think this is probably worth it. Quality Q4 coming into the fold. Um, we haven't had a Q4 in a long time. It was like five or four
0:54:07Q4 Quality Renders Incoming
Play from 0:54:26 maybe. Yeah. Yeah. Yeah. So, this is under active experimentation, but it's the idea that you're going to get higher quality for slower renders. Yep. This has got this has got our names on it because I don't care about I I would rather have the top tier quality and wait a day for it, you know, hypothetically, um, then get something that's half as good that I get instantly. Yeah. So, this is kind of like one of those things where when Q4 drops, that feels like something you're gonna want to play with. Um, probably going to get all the micro contrast, tonal contrast, detail, structure, sharpness that you could ask for. So, that's that's on the horizon.
Play from 0:55:09 Now, they're playing around with um some things with obviously character reference, omni, you know, like that whole omnireence thing. Still feels like that's a couple weeks away. There was a point here about um SREF super SRF plans to develop a significantly improved super SREF system. What do you think that means? Don't even know, but I like it because SRF's to me like the best thing that Midjourney has. It's so it's so good. So much better than most of the other tools. Like I think if there was like a differentiating factor outside of creativity and just like visual explosion, it's like SREF to me is just better than every other SRF out. I I I feel that. Yeah. Like the biggest gap in terms of like where the next tool is and
0:55:24Super S-Ref Tease
Play from 0:55:55 what you're able to do with it because most tools you can't blend like Gemini just released blending styles, right? Like mid was a year ago almost probably you could do that. So it was like take these two styles and then sort of mash them together like yeah you can image prompt them but not like style plus plus control and then apply both. So I think still to my to me my favorite sort of big differentiator versus all the other things but it's just me man. I don't know how do you feel about that? Yeah.
Play from 0:56:26 Um I I do too. Like I I I I don't know what it means. Yeah. I still would like a library of some sorts like so kind of what we were talking about. It'd be nice to have some sort of organization or library of SREF codes that you like and use. Now, there there are a couple ways that you could go about doing it right now, right? Like going back to that folder system that you talked about, you could essentially set up folders specific to SREF codes, you know, like so if you've got five to 10 that you like to use, you could take the time to set up specific folders for those, right? And then with that folder integration that they launched too prompt within those folders so everything kind of stays tight. But I mean like in terms of like grabbing them and applying them and infusing those into the prompt box. That part of it
Play from 0:57:13 could be easier. It would also be cool to have some sort of like maybe searchable sref library, right? Like based on style like so you you know those third party sites that exist, right? Like they've got a bunch of things that people have unlocked. It'd be cool to like go through and say, "Okay, I want to go into this kind of style and look for SRF codes relative to this." That would be cool. Yeah. Maybe just an SRF explore page. Like just add it instead of like, you know, just top hot, whatever. And then just have like Sref category and then all people that are generated with codes like that's I like that. It's easy. Like it's a I'm sure it's a filter, you know, if you're putting SRF random in, right? just like whatever whenever someone hits at random like upload it to the thing and then we can just sort of scroll like our own dedicated sref code feed. To me that
0:57:36Dreaming of a Better S-Ref Library
Play from 0:57:59 doesn't seem hard to to develop that. But it's uh to me that's like a a good first step in terms of it because then then it becomes just like all right let's go let's go in there and find you know let's go find stuff because a lot of stuff you think on the explore page is going to have suff codes it doesn't. That's yeah that's true too. Yeah. Yeah. The other thing they they mentioned was a lot of just again like going back to this improvement in the model that just takes place over time. Improved prompt accuracy anatomy artifact reduction a more aggressive aesthetic update pending user feedback. I don't know what aggressive means, but I do I I hope it has something to do with moderation because I've been getting flagged like a mug lately and I'm just
0:58:17Prompt Accuracy + Creative Mode?
Play from 0:58:45 worried that like all of a sudden I'm going to be locked out of my account because I use the word skin or something, you know, and it's just like yo, I'm just trying to like I was trying to do something with like a girl biting a match. Uhhuh. and like just the way that I was trying to describe it and then using my tool to describe it. It was like it wanted to throw things in like provocative or skin and all of a sudden I'm just like getting flagged like I'm I can't even generate the image. Um definitely can't use as an image reference in some you know some of these cases too. So that part of it that could be improved. They mentioned something about a creative mode Rory.
Play from 0:59:22 Yeah. Interesting. considering introduction of a new quote unquote creative mode if necessary for increased user control without excessive sliders. So maybe they're they're taking your feedback there. They don't they don't maybe it's just like more promp more focus on the text prompt maybe less which sounds the opposite of creative mode but I'm Yeah. Yeah. Not trying to think about that. I like it for increased user control. So increased control but creative. So yeah, it's kind of a an interesting dynamic there. I I don't know how that works. We don't we don't have many details. This is just off sour note, guys. So we we're taking guesses. Um yeah, we missed the context for everyone that needs context. We we
Play from 1:00:09 missed the call last week or at least I did. I you I only caught a few minutes. I only caught a few minutes. Yeah. So we're missing context. We're just totally riffing on this right now from a from a Discord post. We We are a new ultra fast draft mode. So, I mean, it was already fast. Don't really care too much about that. Let's see. Exploring in innovative real-time user interfaces enabled by instant speed models. Good aesthetics maintained despite ultra fast generation. Okay. Um video, they dropped a video update. So video model training completion expected by the end of the month. So what was that like two weeks away? Yeah. Tuning and and release in one to two months if you don't have any hiccups later. Yeah.
1:00:51Midjourney Video Model Timeline
Play from 1:00:55 Let's let's expect that in like August or September probably maybe. We'll see. I would rather wait and and yeah, let it be extraordinary. You know, just don't don't need to ruin a good thing right now. Like V7 is hype. they don't need to they got the the unnecessary blowback for V7 because people were just like again it's just such quick hitter reactions that don't know anything about the tool it's just like it's a brand new architecture you have to figure it out not just it was a perfect storm you had the the long wait for V7 then you had Chad GBT dropping their image gen update like what was that couple days a week before and then you had that right like just the the expected instant reaction from people that probably put in a few
Play from 1:01:41 prompts, didn't get what they want, right? Okay. Well, did you rank enough images? Did you explore enough with all the different variables, right? Because now again, does weird mean the same thing? Does stylize mean the same thing? Do aspect ratios render the same kind of image, you know, like all those different things you have to sort of like reassess and there wasn't that happening. Um, and it's the other thing too with that, right, is just like I've seen, you know, to people's point, I don't want to rank a thousand images. It's like I get that. That's that's fair. That is fair.
Play from 1:02:14 Do you want the best experience with the tool that can do the probably the most or most variety of things like, you know, that's it's just like a sometimes they got to make a little sacrifice depending on and I can totally understand why people be like, I'm not doing that. you know, it's just like that's that's a non-starter for me because I don't feel like wasting time and fine, like they they can, you know, you can use other tools on, but it's to me that's like you put your time in there and you get what you need. So, it's just like again, I get I get so turned off by everyone that just like dumps or or it's just like the hot take of hopscotch like, "Oh, this this is dead now." I was just about to say I'm so tired of that. Oh, god.
Play from 1:02:58 So, Midjourney is dead. RIP Midjourney. RIP Photoshop. You know, like I saw that one the other day. I'm just like, are you kidding me? Like, you're literally just engagement farming. There's no You tell me you don't believe this and please tell me not because otherwise I'm just going to like absolutely clown you because that is just ridiculous to make a statement. Use Photoshop. When people say that, I'm like, I don't know if you ever used it. You probably not because you would know there are a million different things that you could do in there. Some of these things are now making them making themselves over to something like mid where you can't accomplish these things. Again though, it kind of comes down to well are are you already did you build that muscle using Photoshop? It's going to there's a stickiness there that would have to take place, right? For some folks to then
1:03:22Midjourney vs Photoshop
Play from 1:03:43 move away and go to a different product and you use that same thing for a different with a different tool like that's still a thing. the adoption. Anyway, we we we kind of know what that is, but I've been trying to get off Photoshop for 10 years. I still can't, you know, like I want every reason to not pay for It's still in the doc. It's still in your dock at the bottom. Yep. Right. I It just like I can't get rid of it because it still can do things that no other tool can do. So, like it doesn't matter to me. Like they don't need to be number one in AI. They still have very good functionality based on what they can do. So, Adobe shout out. still a still a customer. Don't hate you guys. Do hate you guys sometimes, but but also like they they have their their pockets are deep, you know, like they're they're working on stuff. They're going to be fine.
Play from 1:04:29 Photoshop's not going anywhere for the foreseeable future. They have too many products. I think that's their problem. I agree. I agree. That's that's always this the case when you get to these like big companies is instead of it being just like very tight and succinct and you know what it is and like just focusing on consistency and quality they just expanded expanded and that's kind of like the problem with this VC or public model anyway. It's just like they want more revenue more products to get the revenue you know expansion on the products to get the revenue. It's like you look at it from a just like a purely logical standpoint. It's like, how can Adobe keep up in AI when they have like 50 products and 50 products that have 10,000 uses each and like 10,000 functions? It's like, how are they going to how are they going to do that? It's
Play from 1:05:15 just so much. It's different than like Figma where it's like Figma has one product and they have like three different things you can do in there. It's like Fig Jam, it's the design files and it's a slide deck. I'm like that's it. It's not in design, Illustrator, Photoshop, Premiere, After Effects, you know, Lightroom. All those have a million functions. So, and then there's like 10 that you're not even thinking about. They I know there's a million. Yeah, those are just the ones that I use, right? And then it's like, yeah, they have you have all these products, but not even to mention the features that you then have to in. It's like it's like Midjourney now, like trying to get to a new model because they have all the parameters, all the different functionalities versus and now you got to bring all that stuff over. Yeah. And like Reeve is just like everyone's like it's awesome. Yeah, it's good but it
Play from 1:06:01 only has to do text image right now. But are you also hearing about Reeve like you were a couple weeks ago? Nope. chat GBT sort of stole a lot of and so then it's like you know there's nothing wrong with Reef you know like in fact it was like I that was one that if if I had more time I would love to spend more time there but you're not hearing about it like like there's the staying power of being early and being the muscle that people have have sort of like built over time and that's with like ChatGPT it's like is chat GBT still the best model I I have no clue I don't even keep up with the benchmarking or what's going on anymore I just use it it's there right it's what I you it's the daily driver.
Play from 1:06:38 Same with Midjourney. Like I think chat GBT has sort of that whole image gen has changed some things that I would maybe thought about using Midjourney for in some cases right and I think it's stolen some market share away from some other places too like a Photoshop like I mean the ability to go into a thumbnail for example or image and take an I take something that's in the background isolate that as like its own image.
Play from 1:07:03 What? Like, yeah, that's crazy. That's crazy stuff. That sketch to image stuff to me is still nuts. Like, so well, like, yeah, we were using like controlNet before where you your sketch had to be good, too. Like, it couldn't just be like general idea. I mean, it could be, but like this one, this one just works, takes your direction, and sort of like has a creative level to it as well. So, that's that's what you know, again, Reeve, really good image quality. I like it. I'm not going to use it every day. I might use it for certain things, but like, you know, I think you you what you gain in sort of that good look, you can also get it in Midjourney now and then play around with it a million different ways. There's only so many things you can do. Well, I think we're all looking for, we've talked
1:07:06Multi-tool Burnout + Workflow Solutions
Play from 1:07:50 about it a lot, but we're all looking for those instead of the 20 tools, we're looking for the three tools. Mhm. you know, and so the ones that start to bring these things into one place are going to accompanied with right like again like the adoption are going to win like the fact that chat GBT was already a place that you were going to show up and how many people are using it like an insane number of people are using it 500 million or something. It's like okay to then bring in some sort of like image gen component that's reasonably good that's a huge lift. Reeve on the other hand could be really really good but what else does it have you know like it's just another tool that I have to go to and then how am I going to separate
Play from 1:08:36 that in my mind from using that versus Midjourney that versus runway frames or that use versus image gen or what whatever the tool is. So, you know, like at at the same time, it's like who's going to win the video part of that too because video like if you could bring video into let's just say hypothetically like the chat GBT or OpenAI had Sora but it feels like very disconnected as a part of the workflow compared to the other things.
Play from 1:09:04 Maybe that's just because that maybe that's just to me I don't know but like it feels different than the image gen part of it does. That's how B it's right there. It's Midjourney. If Midjourney launch is a good video model, I'm probably not using any other video model. Maybe I'll have the circumstances where yeah, like Runway's good for this or cling's good for that still like that could exist and maybe that's temporary, but like the ability to bring that into a tool I'm already using the out of going to use that. So that's where this is interesting. This kind of like fight for market share. Here's a here's a tool that I just I'm gonna show it because I think it's awesome. I've been playing with it a lot more recently. It's called Flora, but it it's for it's for basically if you are building workflows or trying to do things, you know, a
1:09:43Tool Spotlight: Flora & Weevy
Play from 1:09:51 little bit a little bit more systematized. Like it's great. Like this is what I was playing around with yesterday, which I found to be awesome, which was it has Gemini 2.0, which can now take images and blend them together. So like this multi charact so I can basically upload an image and then I have them run in like nodebased fashion into the same into the same like so I have a multi-image reference and then Gemini will produce with both of them in the picture right so you can have multi character and then with Gemini you can also then iterate right so I can take it and then get different scenes for this shot type or for this uh you know for these two characters right I can get the over the shoulder looking at her you know over her shoulder looking at him.
Play from 1:10:35 We can get the the burger that matches the table like the table here, you know, it's going to match the table here. So, to me, this is great cuz then you can also you can basically build a storyboard and then add video. So, it's pretty it's a pretty awesome sort of experience in here. Like, I did this with a bunch of uh you know, with a bunch of the car stuff where it's like, all right, let me feed this Midjourney image in here and then have it create different angles, right? Like we did I did this a while back. thought this was awesome. This is like the new stuff that I was playing with, which was great.
Play from 1:11:08 Just like taking the shoes from before, right? And then saying, I want to put them on this guy. And then we start there. And then you can, you know, begin to iterate your product shots. So, this is what I'm hoping omni reference starts to look like, right? Even something like this, you can add an LLM into the mix where it's like, let me take this shot, describe the composition that I want and then like run that in to an image generator in Gemini 2.0 with this as a reference image and sort of like take this composition and put those shoes in it. Right? So that's like there's a lot of stuff you can do in here, especially if you have some some workflows sort of dialed in already. Like this one was just a basic, you know, describe this and then attach this and then basically
Play from 1:11:55 generate this. So it's cool, man. Like I' I've been playing around with it a lot as of recent to see where I can go with it. But I think like this whole nodebased sort of experience, bringing everything into one workspace is nice and I think it's it's like fun to play with, especially if you're you're doing this stuff all day every day like we are. Yeah. There there's some interesting things there. Um I I mean the Okay, so a couple different things.
Play from 1:12:23 One, curious to see Yeah. to your point, omnireence drops, character reference, right? Like then again, when that if that happens in a good enough way, you probably won't use that. Yeah. Right. But here's the interesting thing though. I really like that cohesive workflow of the image to the video right there. Yeah. So then that gets me thinking what's that experience like for Midjourney? Could you then take what was that whole what was that patchwork? This is what patchwork show. Could you take patchwork and apply that like like some version of that into this right where maybe you give people two different options to play with. There's the existing UI that you have right where
Play from 1:13:09 everything kind of goes into create and then you can switch from maybe photo to video and blah blah blah blah blah. Maybe there's a way to tag and create, you know, kind of like consolidate these things into a projectbased sort of like organization or file. Maybe there's also a patchwork style canvas like you just showed, right? That could apply here. And they've kind of built patchwork already. Again, I don't know how great it is because I haven't seen it since they soft launched it and I never saw it again. But like if you've already kind of built out the infrastructure for that tool, you couldn't you maybe apply that in that sense to you know to get that kind of workflow where you can visualize stills to animation really quickly without having to change tabs because I think like when you start to change tabs right just ADHD brain like you're just
1:13:39Visual Workflows, Patchwork, and Focus
Play from 1:13:56 you're kind of like you lose focus of what's in front of you. Yeah. And to have all the tools and the kind of visualization of what you're trying to accomplish in one spot without having to get distracted is a huge unlock. Maybe they apply it in that way. Maybe they're thinking about that, maybe they're not. I don't know. But that's where my mind went when you showed me that. Well, it's nice to like string thoughts together like, you know, instead of like looking at two separate places like you just said, like even just scrolling down to find the image that you're looking for, just like putting them side by side like no, okay, let's let's redo this. Let's play with this. Let's generate a video on this one. Let's resize this. You know, cuz then you can take it a million different ways. And I like I like that cuz there's there's another tool that I've been playing with that's way more comfy UI-ish, but it's cloud-based. It's called Weebi. It's great. It's got like
Play from 1:14:42 everything like that's just got Flora has got like the basics that are all you need. It's got like Chad GBT, Claude, Gemini. Then on the image side, it's like Flux, Luma, Ray, Photon, and uh you know, some of the other Flux models. and Gemini. And then video, it's got Cling, Runway, Miniax, uh, V2, XYZ. So, it's not a million, but Weevi has like everything. because it it literally looks like a Comfy UI workspace, but it's not as complicated and it's very easy to sort of play with the workflow builder, which you know, this stuff might not be for your daily creative needs, but if you're doing this stuff at scale, you know, sometimes this is building these
Play from 1:15:28 workflows and systems out, they could be like agents in a way, and it's just an easy way to bring things in. I want to take this image, combine it with this, turn it into like product shots, and then resize it, you know, five different ways, right? Like, and then you could build that workflow, and then just drop the stuff in, hit run, and it all comes out. So, I I think the hard part still lies in creating image by image, the variation that takes place within creating those images. Meaning, if you've got a theme baked out in your head, it's kind of a lot of work to get an image that feels perfectly cohesive of, let's say it's a different character, but you want that same lighting, that same style applied. Mh.
Play from 1:16:08 Um, feels like it's again a continued part of an ongoing series, not detached. really needs to feel tight and cohesive and um you know like consolidated into one place to tell that story. Like it I get so trapped sometimes in just like creating cool one-off things that I get away from the themes. Yeah. And I think that's part of the reason why is because like it's so hard to create image by image, one at a time to connect those dots. Meaning like like if I'm thinking about this nun series and I want a nun doing all this crazy it might take me a certain amount of time to get one image, then to turn around and get them doing something totally different based on the mechanics or the physics of the image or whatever it is. That could take
Play from 1:16:53 me a while. How do you consolidate that process? Because then that starts to get really interesting in terms of like stringing stories together. Yeah. In a very like streamlined ah I hate stream. Hit me if I say streamlined from now on, but like you know what I mean? Like That part of it is is probably still one of the last things that feels like this super strenuous time consuming process. Yeah. And maybe character consistency and you know things like that Sora piece of it like they they help but like it's not there yet. It's just crazy to me that like this stuff like even this one that I'm show you here like this is this is possible now like taking these shoes right this is different. This is the weevi now. And then like changing it just subtly, but then also getting a
1:17:27Cohesive Storytelling in AI Art
Play from 1:17:40 front view and then like maneuvering the shoes. And it's picking up all the fine grain details, especially the logo here and then like the the ridges. It's taking everything and doing it really well. You know, having this all in one space to generate at once and then be like, okay, I need this to make a make a square, right? I can make this 9 by6. But like this is the this is what I'm talking about. You can use everything in this one. It has the outpainting. It has, you know, all these different models that you can play with. Then it's got these, you know, generative, it has these like different sort of sketch to image, image to image control nets. You have video stuff. You have all of this.
Play from 1:18:18 Even on the workspace, you have like the you have like run any LLM. You can do a prompt, concentrator, image describer. Like there's a lot of things. This is what I feel like ex sort of exactly what Comfy UI is is working with, but you don't need to be crazy to do it. Like, you know, like Comfy UI, not not crazy. It's just like it's a lot. You have to have the right hardware, too. You can't just pick it up. You can use the, you know, the certain tools on cloud-based. It's not as fast, but something like this is a nice way to sort of bring everything together, which I sort of like this workspace idea. Now, patchwork, the idea is there, right?
Play from 1:19:01 Like you see the idea and it makes sense. It's just like how do they the execution needs to be tighter on that? It was so confusing when they rolled that out. Agree. It's like just agree. But h they did they did mention V8, right? They they mentioned V8. They mentioned that they're you know starting testing training for 71 72. So there's going to be iterations before, you know, V8. I remember I don't know if this is like two weeks ago now, but David really being optimistic about the fact that image quality, consistency, things like that are going to be like there's plenty of room for those to even get better than they're at right now, which um which was great to hear. Uh because we're not even talking about V8, right?
Play from 1:19:48 We're talking about seven, 71, maybe 72, you know, like so those things are still on the horizon, but yeah. Um hopefully maybe we'll see that this year. I don't know. We'll see. We'll see what happens. I mean, let's let's see what happens here in the next month or two. I'm curious to see if they get more uh aggressive with talking about video. We'll see how like that stays on track, too. Curious. But sounds like there was a change. Remember when we said that a couple weeks ago to where it was like it just sounds like there's a little bit more all right we need to get stuff done. Yeah. Yeah. It was sort of like I don't know if it was I don't want to say it was lax there for a while but it felt very less afair on certain things and then it was just like bang we're here next update next update next update
Play from 1:20:34 expect this expect this. Absolutely. Yeah. That's what I'm hoping for man. I'm really you know same with the community. Same with the community aspect. We talked we we ragged on that for a while, but I do think with all these other things in the fold. That's the other way to play this, right? It's it's not only pushing things faster and shipping it and um you know, like putting their their foot on the gas, but like they they've got so many users. How do you keep them? Improvement. That's all it is. It's just like perceived improvement. Like even if it's a micro feature, like we added weird back.
Play from 1:21:07 Great. We added remix back. Great. Gives a ton of people something to talk about. ton of people's, you know, stuff to try and then you go on to the next thing. Yeah. Instead of just giant model release. I also I also think like even with something like that editor when when there's so many like with that layer aspect specifically, they do need to continue to educate people on, you know, at least the foundation of how to use each little thing at this point. They have to, right? because otherwise what you you spent how much time building and then now no one's using it. You can't really afford to do that either, right? So they do have to sort of like do a better uh job of like um drinking their own champagne and kind of like really force
1:21:17Midjourney Education Gaps
Play from 1:21:52 feeding and showing us exactly how they're how they're doing the stuff and how to use it. Yeah. I mean they could be I mean they could be laying the foundation for 3D. I mean, I think Korea just dropped another 3D update and it looks pretty damn good. I'm okay with it yet, though. Yeah. So, you know, who knows when 3D is going to get here, if they're even going to focus on it. There's there's I'm like not I'm like just excited again for just images. I feel like there was there's been a good shift back like it was just all video.
1:22:06Why AI Images Are Back in Style
Play from 1:22:22 It's only on anyone cared about. And I'm taking like the social litness test from what I see the most of. Yes. Yes. Right. That's all I'm making my judgment on. And now it's like I see a lot more images again and I'm happy about that because well and remember no one there was that huge gap in time where unless you were using Midjourney you would see like the average person put out something on social and what I like my litmus test is like other just B2B marketers using Dolly for something and I'm just like bro like just don't even put it out just don't even just don't even do it. You know what I mean? And now, right, with with that chat GBT component, making that huge leap forward, you're seeing that part of it start to take place and it's just a
Play from 1:23:09 better quality. It's it fits into the feed better. There are plenty more use cases now, right? Like, so it's been interesting to see that that take place, but we got more coming. There more coming. More coming. We'll we'll wrap this up. Um, Rory, you're doing a little vacation, so we'll have to figure out the next the next recording, but we'll figure it out, you know. And, um, a lot of good stuff coming, guys. A lot of good stuff to be excited about. I mean, we're in a we're in a really good time, I think, in 2025 with just the fact that we didn't even talk about Cling 2.0 today is telling you how much is going on. We didn't talk about the the Korea 3D thing. We didn't talk about a lot of stuff. Higsfield I don't even think we've talked about which is you know just a whole another video tool right so like what do we
1:23:29The Battle for Tool Consolidation
Play from 1:23:54 these are the times guys these are the times it's and it's not slowing down so get on board hold on because if we've hit we've hit like sort of event horizon where it's no longer Drew and I can't Drew and I can't keep up I can't keep up I have to choose you know it's like there's only so much you can deep dive into and like figure it out it's sort of just like very true so we're just there was like a tsunami and we're like just riding on top of it. Just like keep going, you know? There's no there's no end to it. So, let's, you know, with that being said too though, if you're still here, just hit the like button.
Play from 1:24:31 Like and subscribe, baby. Like and subscribe, maybe comment, share with a friend, show your mom, something just to give us a little help here because it's sounds you guys are crushing as of lately and we like it and that's it's helping us. Loving all the shout outs. Loving loving seeing your guys' work. love seeing the different creative, you know, outcomes of having the same features. Some some I would have never thought of. So, it's it's really it's it's always fun to see. But, uh yeah, man. Let's let's put a bow on this thing. Thanks for joining us, guys. Uh we'll keep you posted on kind of these changes as they come through with Midjourney. We still got plenty of things coming, so we'll uh we'll keep showing up if you guys do. And uh we'll see you guys in the next one. See you.
